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Digital Media Designer

MARTIN CHIONG

About Me

Passionate and forward-thinking, I am dedicated to crafting distinctive products that make a positive impact on society. With skills in video editing, graphic design, web design, basic game development, and self-taught proficiency in 3D modeling, I bring a versatile toolkit to every project. Whether enhancing company image through innovative graphic designs, developing engaging websites, or creating immersive gaming experiences, I thrive on blending creativity with strategic thinking. Eager to explore new knowledge and refine existing skills, I approach every challenge with enthusiasm for learning and experimentation. Let's collaborate and create something extraordinary together!

Blue Surface

Welcome to my portfolio! Explore my diverse projects, including my final year project, university assignments, and graphic design work for clients. Let's collaborate and bring your ideas to life!

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​Door Interaction

Drawer Interaction

Item Interaction

Fire particle

Smoke Particle

Water Particle

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Door Unlock System

Passcode System

Retrieve Items

Hat System

Fire Escape

Hats system
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Blue Smoke

Interaction

System

Blue Smoke

I have applied an interaction system to the game to make it more immersive. "Inferno" is a simulated game. Therefore, Interactions such as door interaction, drawer interaction, and interaction with the items are essential for the game.

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Blue Smoke

Particle

System

Blue Smoke

Fire and smoke visuals are created using particle systems. Moreover, I also added

water splash effects with the water particle system.

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Blue Smoke

Unlock

System

Blue Smoke

To make the game closer to real-life situation,

I have added the door unlocked system and passcode system into the game.

 

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Blue Smoke

Simulation 

Blue Smoke

I have built in some simulation features 

into the game, such as the hat system, retrieve items, Fire Escape to make the game more unique and fun. 

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