Martin's Portfolio
Digital Media Designer
About Me
Passionate and forward-thinking, I am dedicated to crafting distinctive products that make a positive impact on society. With skills in video editing, graphic design, web design, basic game development, and self-taught proficiency in 3D modeling, I bring a versatile toolkit to every project. Whether enhancing company image through innovative graphic designs, developing engaging websites, or creating immersive gaming experiences, I thrive on blending creativity with strategic thinking. Eager to explore new knowledge and refine existing skills, I approach every challenge with enthusiasm for learning and experimentation. Let's collaborate and create something extraordinary together!
Welcome to my portfolio! Explore my diverse projects, including my final year project, university assignments, and graphic design work for clients. Let's collaborate and bring your ideas to life!
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​Door Interaction
Drawer Interaction
Item Interaction
Fire particle
Smoke Particle
Water Particle
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Door Unlock System
Passcode System
Retrieve Items
Hat System
Fire Escape
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Interaction
System
I have applied an interaction system to the game to make it more immersive. "Inferno" is a simulated game. Therefore, Interactions such as door interaction, drawer interaction, and interaction with the items are essential for the game.
Particle
System
Fire and smoke visuals are created using particle systems. Moreover, I also added
water splash effects with the water particle system.
Unlock
System
To make the game closer to real-life situation,
I have added the door unlocked system and passcode system into the game.
Simulation
I have built in some simulation features
into the game, such as the hat system, retrieve items, Fire Escape to make the game more unique and fun.